Support

Support

Frequently Asked Questions

Below you will find answers to the most frequently asked questions about BeamNG.tech. You can also check our BeamNGpy GitHub repository where you can track issues solved by our dev team.

I previously installed BeamNG.research, is it the same as BeamNG.tech?
BeamNG.research is the older version of our software which is now known as BeamNG.tech.
How can I install BeamNG.tech?

You will receive a confirmation email with instructions how to install the BeamNG.tech software. Generally, you will find a file called “tech.key” that will be used by the software to validate your license.

After downloading a build of BeamNG.tech, this file needs to be placed in the simulator’s installation directory (i.e. overwrite the empty placeholder “tech.key”) for the software to find and verify it.

Please note that currently (contrary to prior to v0.33 software releases), the “tech.key” should not be placed in the user folder as it would not be detected.

Am I entitled to free access to BeamNG.tech?

BeamNG.tech is released under a mix of commercial (industry clients) and non-commercial (research institutes, academia etc.) licenses by BeamNG GmbH.

In case you fall into the second category, send us your application via https://register.beamng.tech/.

If you are not sure, please contact us on tech@beamng.gmbh or licensing@beamng.gmbh.

Can I use and publish content from BeamNG.tech?

You may create and share content featuring BeamNG.tech on major platforms like YouTube, Vimeo, Instagram, and similar, as well as your organization’s website. However, if you intend to use such content for promotional or otherwise commercial purposes, a dedicated license is required. To acquire this license, please contact licensing@beamng.gmbh

When using and publishing images or videos from the BeamNG.tech software you must include the following acknowledgement on all materials:

“Content shown courtesy of BeamNG GmbH”

Additionally, you may use our logo as long as it remains unaltered.

I represent a company which is interested in purchasing BeamNG.tech. How shall I contact you?
We recommend contacting us via tech@beamng.gmbh or licensing@beamng.gmbh. Our team will get in touch with you as soon as possible.
I thought that BeamNG.drive is the same as BeamNG.tech. What is the difference?

BeamNG.drive originates in the entertainment sector. Here the physics engine serves as a backbone for a sandbox vehicle simulator.

The .tech version offers features more appropriate for a research context than a gaming one, because it provides driving simulation software and virtual tests, for the development and testing of autonomous vehicles, ADAS and vehicle dynamics.

For example, BeamNG.tech offers a sensor suit which are commonly used in autonomous driving such as camera, Lidar, IMU, Ultrasonic, Electrics, State.

If I buy the BeamNG.drive game from Steam, do I have access to BeamNG.tech?

No, if you buy BeamNG.drive from Steam you will only have access to the game and no access to BeamNG.tech. They are two different products.

If you want to get access to BeamNG.tech, check our licensing opportunities (see answer above).

What kinds of programming languages ​​does BeamNG.tech support?

BeamNG.tech’s core is implemented in C/C++ but exposes most functionality to Lua. The Lua code used is open source and can be modified and extended by the user.

The user interface is implemented via HTML/JS/CSS and can also be customized & extended.

What kind of computer do I need to be able to run BeamNG.tech?

The current system requirements are as follow:

MINIMUM:

  • OS: Windows 7 Service Pack 1
  • Processor: AMD FX 6300 3.5Ghz / Intel Core i3-6300 3.8Ghz
  • Memory: 8 GB RAM
  • Graphics: Radeon HD 7750 / Nvidia GeForce GTX 550 Ti
  • DirectX: Version 11
  • Storage: 35 GB available space

RECOMMENDED:

  • OS: Windows 10 64 Bit
  • Processor: AMD Ryzen 7 1700 3.0Ghz / Intel Core i7-6700 3.4Ghz (or better)
  • Memory: 16 GB RAM
  • Graphics: AMD R9 290 / Nvidia GeForce GTX 970
  • DirectX: Version 11
  • Storage: 40 GB available space

Additional Notes: Recommended spec based on 1080p resolution. Installing game mods will increase required storage space. Gamepad recommended.

Is BeamNG.tech running on Linux?
For Linux enthusiasts, we have added (in 0.25 release) native Linux binaries in the BinLinux folder, using the new Vulkan render back-end. It is highly EXPERIMENTAL but we wanted to give you the chance and time to experiment with this. Since it is an experimental work in progress, we do not offer customer at the moment. This product may be buggy, crashy, unstable or all of the above, but if you are a Linux enthusiast we encourage you to try it out. Your feedback will be invaluable in helping us get a properly supported version of BeamNG for Linux. In case of questions, please make use of this thread, but make sure to read the guidelines first.
Is the OpenStreetMap importer available in BeamNG.tech? What other features are you working on?
The OpenStreetMap importer as it exists right now is only importing roads with no terrain or buildings. It’s in a really early stage.
Can data stored to a log file and exported in real time?
Logging can be done either from Python or from Lua. Your data can be export into various formats (such as json, csv, xml, etc).
How do can I access the data logging tools in BeamNG.tech? What data is available to be captured? How is it captured and how do I output and/or manipulate it?

Position, orientation, velocity of all vehicles, technical data for vehicles: wheel speed, brake heat, engine info etc. Input values (throttle, brake, steering, clutch) are technically available, but not connected to flowgraph.

In general, data is available in real time and to external applications, allowing easy export to formats like csv & json.

If you haven't found the answers to your questions, we encourage you to explore our Documentation page and review the examples on BeamNGpy.

For further assistance, you can also visit BeamNG.tech Discourse, where our community and support team engage in discussions, share knowledge, and provide solutions.

If your issue remains unresolved, please submit a support ticket using the form below or by following the provided link. Once your request is submitted, our team will address your case and offer solutions tailored to your specific needs, including modeling assistance, additional documentation, or software updates.

Still need help?

Submit a support ticket:

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BeamNG GmbH
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Germany

Business Hours: 9am – 5pm (CET)

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